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Untitled Document
AI is certainly a consideration when looking at the issues future gamers will
have to face when searching for their killing spree induced adrenaline rush, but
this is still a long way off. More immediate an issue will be the continuous improvement
of computer graphics and virtual reality environments.
In the early days of game development, players were not exactly at risk from
sensory overload. But technology is a discontented beast, always striving to
reach the giddy heights of the next big thing. Black and white blocky drawings
and flashing cursors swiftly gave way to, well, colourful blocky drawings and
flashing cursors and then beyond. Now, both console and PC (or Mac if you're
that way inclined) games are getting ever closer to cinematic quality, 3D images.
Digital smoke and mirrors maybe, but no longer under the guidance of a child
with grass stained knees making their first stumbling attempts at card tricks.
Instead, a master of illusion on a Vegas stage is making the magic. Games have
grown up.

Doom 3 brings us another step closer.
It's probably fair to say that for the most part, people don't find TV and
film violence distressing - most of the time. The progression of special effects
in visual media is a likely indication of how visual effects in games will develop
over time. With new movie making production techniques relying heavily upon
the use of computers, the crossover of these techniques into games is natural
(especially with Cg instructions in the new Nvidia and ATI cards). However,
we as a society have become numb to the nightly displays of violence paraded
in front of us on television, all in the name of entertainment and consequently,
probably haven't considered fully enough the impact such realism will have when
it kicks in properly in home gaming.
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