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LAN Pirates Buccaneer M+ Notebook
Written by Spode (02/11/04)
Page 3 of 4
Supplied By: LAN Pirates

Untitled Document

With a product such as this, performance is very important. As the graphics chip is integrated into the machine, it cannot be upgraded. So, not only does it need to perform well on current games, it also needs to perform on future games to make it worth while. The drivers provided to us weren't the most up to date, so we used the Omega drivers, based on the 4.10 Catalyst beta.

3D Mark 03 gives us a score of 2372. If last years christmas graphics card round up is anything to go by, this gives us performance slower than a desktop ATi 9600 Pro, but faster than a desktop nVidia 5600.

We decided to take Doom 3 and Far Cry and see if it is possible to get a playable speed with good visual quality.

Doom 3

Considering the 64MB frame buffer, we selected "Low Quality" which compresses the textures more than normal. Everything else was left on full and then a precached timedemo was run. One advantage to an nVidia solution is their UltraShadow technology which boosts Doom 3 performance considerably. We benchmarked with and without shadows on, to see if any performance gains were to be had by turning it off.

Shadows ON (fps)
Shadows OFF (fps)
640 x 480
43.4
71.0
800 x 600
29.1
47.3
1024 x 768
19.1
31.3

Doom 3 is a very taxing game and this machine just about runs it at 640x480. With an average of ~45fps there is a high chance certain areas will have unnacceptable slow downs. However, turning shadows off has a huge impact, with over 50% improvement in performance. For multiplayer gaming, shadows will not affect your game play a lot and they are well worth sacrificing.

Far Cry

Far Cry just isn't worth playing with anything below medium settings, so this we kept settings at this and tested with the following resolutions.

Medium (fps)
High (fps)
640 x 480
76.88
49.63
800 x 600
51.34
34.77
1024 x 768
34.7
 

This results are fairly impressive being more than fully playable at these settings. We were so impressed with the results, we decided to run some tests with high settings (not highest) and found even that was fairly playable.

Overclocking

Just like any desktop card, overclocking is quite feasable and could be absolutely necessary for running future games. Using ATi Tool we increased our card from a core speed of 320MHz and a memory speed of 210MHz (effective 420), to a whopping 410/240. That's nearly 100MHz faster on the core and brings it close to the speed of a Mobility Radeon 9700.

At this speed, we saw an increase in Doom 3 at 640x480, from 43.4fps to 60.0fps. That is a 30% improvement in performance and will certainly help when tackling games such as Half Life 2.


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