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Untitled Document
Computer games possess a level of interactivity that movies do not. Even when
sat in the front row of your local flea pit, or multiplex for the city dwellers
amongst us, with the screen filling your field of vision entirely, you are not
the one initiating the events unfolding in front of you. The recent film Minority
Report portrayed a future in which potential murderers were arrested and sentenced
before they ever commit the crime. One of the subtler upshots of this was a
thriving virtual reality entertainment industry, one aspect of which made money
from selling fantasy experiences to individuals who wished to kill someone they
knew. Satisfaction guaranteed of course, except for the annoying triviality
of the person you wished dead still being alive. The leap between current game
quality graphics and this kind of future fantasy land is extreme but not unachievable
by any means. A more realistic middle ground, and one that will probably happen
within the next few years, is virtual reality game environments which provide
all the sensory input required to make a scenario real, but lack the personal
and some what unnerving element of real people transposed onto the characters.
When a game becomes so real that you can see, hear, feel, perhaps even smell
the "person" in front of you as you gun them down, does it become
immoral? After all, there still would be no consequences to deal with after
pulling the trigger. However, when the act is that "real", does it
cast assumptions on the character of the game player? Is it right to live out
that kind of urge, albeit in a virtual way? Is willingness to pull the trigger
and watch a death wrong, when no one actually dies?
Currently computer games remove the player from the blood and gore that result
from real world occurrences of physical violence, even though they are depicted
on the screen. The whole experience is very antiseptic, despite blood and bits
of people flying around and characters remaining in view lying on the ground
bleeding to death, because it's still quite obviously, just computer generated
pictures and not real footage. Most people have never stood in the middle of
a battlefield as war is waged around them. Neither have I but I don't need to
in order to state quite categorically that I wouldn't want to. The beginning
of Saving Private Ryan, depicting the D-Day landings in Normandy, is a sequence
of images well known and burnt into public consciousness. Scenes such as that
are enacted across the globe, in darkened bedrooms and in office cubicles thousands
of times a day without a second thought. One day, computer graphics will be
as good as that footage. One day, you will be able to stand in the middle of
that battle field, joystick in one hand, beer can in another. It would take
a stronger person than I to play though a level like that more than once.
Hard to stomach? Almost certainly. Distasteful or disrespectful? Quite possibly.
Morally right or morally wrong? I don't know that I could play a game like that
which to me would be an indication that I believe it to be wrong. Another issue
to think about is the subject matter on which the game is based and just how
much bloodshed there is. Until faced with such a situation and the choice of
whether to play or to decline the offer I really have no idea. Peer pressure
and curiosity alone will likely be enough to coax people into "playing"
once.
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